Command And Conquer - Red Alert 2
Category: Games & Entertainment - Games - Strategy
Unit Weight: 0.45 lbs.
Publisher: Sold-Out Software
Packaging: Dvd Style Box
Operating System: Windows 98/Xp/Vista
The Soviets are back-this time on American soil.And their mysterious mind-control technology is turning Americans into mindlessautomatons faster than a season of back-to-back Jerry Springer. Take up arms forthe Red, White and Blue-or just the Red. Whatever your allegiance, Command &Conquer: Red Alert 2 pushes the frontier of RTS gaming.
The Cold War is well over. The U.S. is knee-deepin apple pie and amber waves of grain. The Red Menace is all but dead, dilutedinto the World Socialist Alliance, a harmless humanitarian organization withU.S.-friendly puppet leader Premier Romanov shaking hands and making speeches.Peace and prosperity reign. Then the reports come in.
Reports of U.S. citizens in the southwest U.S.succumbing to fits of dizziness and nausea. Others falling into a state ofzombie-like submission, turning against both family and nation. Intelligencereports soon link the disturbance to a Soviet presence in Mexico, where, with anod from the U.S., Romanov's WSA troops are supposedly putting down aninsurrection. But it's soon revealed as an elaborate ruse, as Soviet troops-likenone the Allies have ever seen-storm Texas, then California, then New York.Planting mysterious beacons along the way, the Soviet troops are led by psychicgenerals who use their minds instead of munitions to push forward with theirinvasion of the U.S. In the cities, Americans take up arms against theirneighbors. In the country, patriotic farmers weep as they watch theircows-strapped with explosives and saddled by mind-control-march into militaryinstallations to explode in deadly clouds of beefy, succulent shrapnel.President Dugan opts for a decisive nuclear strike. The red phone rings. Thebutton is pushed. Nothing happens.
By now, intelligence sources confirm the worst:Romanov is behind the siege, and he's using the most mysterious-andterrifying-technology to date: psychically enhanced troops whose minds are asdeadly as their AK-47s. Premier Romanov's full agenda is soon unveiled. ThePremier has for years used the WSA as a front to develop a global network ofCommunist allies who want to see the Hammer and Sickle replace the Stars andStripes. Having developed his psychic technology in secret for years, Romanovfinally has the means to do it. Romanov's motivations, meanwhile, are morepersonal than those of his communist cohorts. Still stung by the fall of theSoviet Union after the Cold War-memories that have haunted him since hischildhood-Romanov has long promised to make America pay for its crimes againstMother Russia. And he's found the perfect way: not by destroying the lastbastion of the free world, but by using mind-control technology to cripple hisAllied enemies, leaving the infrastructure, defenses and resources of Americafree for the taking. Romanov plans to turn the United States into the premierCommunist republic of the west.
Its nuclear arsenal temporarily disabled, theU.S. gathers its conventional forces-and some unconventional ones. Using its owntime-warp technology to thwart the Soviet foes, the U.S. and its allies rally tostop Romanov's twisted plan. Will it be Stars and Stripes or Hammer and Sickle?The final battle-on American soil, in American cities-will determine the fate ofthe free world.